Emily Hill
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Tiny Tina's WonderlandsRole: Level Designer (Lost Boys Interactive)
Release Date: March 2022 Platform: PC, Xbox, Playstation Engine: Unreal Engine 4 Genre: Fantasy FPS Level Designer on 4 FPS arenas from blockout to shipping in the game’s post launch content. Created encounters and worked closely with art. Handled debugging for additional arenas and cosmetic implementation |
Lost Boys Interactive
Unannounced FPS 2022-2023:
Level Designer for a fantasy top-down traversal portion of the game. Also learned additional scripting skills involving missions and level travel. Worked closely with internal and external teams Unannounced 3rd person adventure 2023: Level Designer for a space based on an IP, tasked with making it functional for the mission while remaining faithful to the source material. Did additional level scripting, lighting, and designer art |
Sonata TheoryRole: Lead Designer (MAYJ Studios)
Release Date: July 2021 Platform: PC (Steam) Engine: Unreal Engine 4 Genre: Puzzle/Adventure A girl named Cadence discovers a parallel world to her own known as the Falsetto, and realizes she grows stronger with magic from it. The player controls Cadence and chooses how they progress through both her world and Falsetto on a quest to save the life of a boy named Sonata. Worked on level design, scripting, and other design elements |
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UE4 Deathmatch CollectionRole: Level Designer (solo project)
Release Date: Winter 2020 Platform: PC Engine: Unreal Engine 4 Genre: PvP & Team Deathmatches Assets used: ShooterGameTemplate, various environment packs (listed in game journal and video descriptions) A 4 player PvP Deathmatch set in a small, sci-fi map and a 12 player Team Deathmatch set within a larger, modern city. Worked on getting experience with designing FPS levels |
Purdue Virtual LabsRole: Level and Environment Design Lead (Purdue Internship)
Release Date: End of 2020 Platform: PC/Mac Engine: Unreal Engine 4 Genre: Classroom Simulation A virtual lab meant to simulate tensile and hardness labs that university students perform. Worked on improving lighting and implementing new layout changes |
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